local M = {}

---------------- CBP -------------------
M.CBP_Base_Class = '/Game/Core/CBP_Base.CBP_Base_C'
M.CBP_Class = '/Game/Core/Player/CBP.CBP_C'
M.DefaultWeapon_Class = '/Game/Core/Weapon/BP_DefaultWeapon.BP_DefaultWeapon_C'
M.Main_UI_Class = '/Game/Core/UI/Main_UI.Main_UI_C'
M.BPI_IF = '/Game/Core/BPI_Interfaces.BPI_Interfaces_C'

M.SSP_SKMesh = '/Game/Assets/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.SK_Mannequin'
M.SSP_AnimBP = '/Game/Assets/AnimStarterPack/Player_AnimBP1.Player_AnimBP1_C'
M.SSP_WeaponSKMesh = '/Game/Assets/AnimStarterPack/Weapons/SK_Rifle.SK_Rifle'
M.SSP_WeaponSocket = 'WeaponSocket'
M.MW_Female = '/Game/MilitaryCharSilver/MW_Style1_Female.MW_Style1_Female'

M.Mixamo_SKMesh = '/Game/Assets/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin'
M.Mixamo_ABP = '/Game/Assets/Mixamo/ABP_Mixamo.ABP_Mixamo_C'

M.CBP_MAP_Class = '/Game/Assets/MovementAnimsetPro/CBP_MAP.CBP_MAP_C'
M.MAP_Mesh = '/Game/Assets/MovementAnimsetPro/Character/Epic_Skeleton_Template.Epic_Skeleton_Template'
M.MAP_AnimBP = '/Game/Assets/MovementAnimsetPro/ABP_MAP.ABP_MAP_C'


---------------- Man Master Pose ------------------

M.SK_Man_Full = '/Game/Man/Mesh/Full/SK_Man_Full_01.SK_Man_Full_01'
M.SK_Man_Jacket = '/Game/Man/Mesh/Parts/SK_Man_Jacket.SK_Man_Jacket'
M.SK_Man_Pants = '/Game/Man/Mesh/Parts/SK_Man_Pants.SK_Man_Pants'
M.SK_Man_Pullover = '/Game/Man/Mesh/Parts/SK_Man_Pullover.SK_Man_Pullover'
M.SK_Man_Pullover_For_Jacket = '/Game/Man/Mesh/Parts/SK_Man_Pullover_For_Jacket.SK_Man_Pullover_For_Jacket'
M.SK_Man_Shoes = '/Game/Man/Mesh/Parts/SK_Man_Shoes.SK_Man_Shoes'
M.SK_Man_Bag = '/Game/Man/Mesh/Parts/SK_Man_Bag.SK_Man_Bag'
M.SK_Man_Cloth_Face = '/Game/Man/Mesh/Parts/SK_Man_Cloth_Face.SK_Man_Cloth_Face'


----------------- Enemy -----------------------

M.Enemy_Class = '/Game/Core/AI/BP_Enemy.BP_Enemy_C'
M.Zombie_Class = '/Game/Assets/ZombieAI/Derrick/Zombie_Character.Zombie_Character_C'
M.Ghoul_Class = '/Game/Core/AI/Ghoul/AICh_Ghoul.AICh_Ghoul_C'
M.Goblin_Class = '/Game/Core/AI/Goblin/AICh_Goblin.AICh_Goblin_C'


------------------ Weapon ---------------------
M.Rifle_Whip = '/Game/Assets/MilitaryWeapSilver/Sound/Rifle/Cues/Rifle_Whip_Cue.Rifle_Whip_Cue'
M.PistolA_Fire_Cue = '/Game/Assets/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue'
M.P_AssaultRifle_MuzzleFlash = '/Game/Assets/MilitaryWeapSilver/FX/P_AssaultRifle_MuzzleFlash'
M.P_Impact = string.format("/Game/Assets/MilitaryWeapSilver/FX/P_Impact_%s_01", "Stone_Small") -- Metal, Stone, Wood (Large,Medium, Small)

return M
